[Japanese]

KUE-CHIP2 Simulator User's Manual
1. Overview
2. Display subsystem
3. Control subsystem
4. Entry of program
5. Entry of data
6. Execution of program
7. Filling, editing and saving memory
8. Editing registers and flags
9. Setting a breakpoint
10. Logging of execution history

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Entry of Program


Both Applet Edition and Stand-alone Edition

Use Memory Editor to enter a program. When you press MEMORY button on Control subsystem, Memory Editor will appear as a window which is separated from your browser. You can input your program into arbitrary address in byte by byte using this window.

Program code must be in hex format. First, click a value by mouse to reverse it. You have to reverse only one byte. After that, you may type new value in hex format with keyboard.

In this way, you will enter the program in byte by byte.

Only for Stand-alone Edition

You may import a program from a text file. Specify the program file in a dialog box after selecting [File]-[Open..] menu.


Format of Program File

A text file which contains a program must be written in following format.